Dean Johnson does more than propose creative solutions for future interaction – he lives them. From his debut software company over 30 years ago, via the first iPad and Apple Watch apps, gestural control, 3D holographic projection, turning an entire TEDx audience into a human screen, spending 48 hours in Virtual Reality to his XR Immersion Suit. This has always been about pushing boundaries: Physical, technological and creative.
What’s next for design and technology? Where should you focus and why? How do we entertain and inform audiences in these new digital frontiers?
A basic operation guide for future user research.