Dean Johnson does more than propose creative solutions for future interaction – he lives them. From his debut software company over 30 years ago, via the first iPad and Apple Watch apps, gestural control, 3D holographic projection, turning an entire TEDx audience into a human screen, spending 48 hours in Virtual Reality to his XR Immersion Suit. This has always been about pushing boundaries: Physical, technological and creative.
What’s next for design and technology? Where should you focus and why? How do we entertain and inform audiences in these new digital frontiers?
Experience in UX bedeutet weniger Probleme; Experience in Games bedeutet mehr Probleme.